![]() ![]() ![]() These are archetypes that we accept because we understand them as a blue print for who the hero will be, the dominant yet subtly outlandish trait to make them a character. We have the brooding hero in Batman, we have the brutal hero in Kratos, the cunning Evie Frye. The problem here lies in our expectations of what a hero should be. What is easily mistaken for one-off comments is actually a subtle sprinkling of information on his views of the world around him, and with each bit of information he speaks, the player should find themselves understanding him just a little better. The game is peppered with narrative from Aiden about his views on certain people, targets, jobs, even the ease of use of the ctOS. It’s a small touch that tells us more than we need to know, but gives it that little something extra. It’s a nod to both her connection to her father and the teachings she so devoutly believes in. This is not only to reflect the time period of the game but also a reflection on Evie as an expression of her father who is precise, methodical, and cunning. Keen eyed players of Assassin’s Creed Syndicate will notice that Evie Frye constantly carries a pocket watch. It’s not like Ubisoft is new to this touch. ![]()
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